Shadow Hound


Medium shadow magical beast

Initiative +7
Perception +9; darkvision
Shroud of Night aura 5; bright light in the aura is reduced to dim
light, and dim light becomes darkness.
HP 70; Bloodied 35
AC 19; Fortitude 20, Reflex 18, Will 17
Vulnerable 5 radiant
Speed 7, teleport 7
Bite (standard; at-will)
+11 vs. AC; 1d8 + 4 damage; see also shadow ambush.

Baying (minor; recharge 5+) ✦ Fear
Close burst 5; deafened creatures are immune; +8 vs. Will; the
target takes a –2 penalty to all defenses. Save ends.

Shadow Ambush
When the shadow hound teleports adjacent to an enemy, it gains
combat advantage and deals an extra 1d6 damage on the next
attack it makes against that enemy this turn.

Alignment Unaligned Languages —
Skills Endurance 10, Stealth +10
Str 19 (
7) Dex 15 (5) Wis 13 (4)
Con 14 (5) Int 6 (1) Cha 16 (+6)

Shadow Hound Tactics
Shadow hounds trail their quarry until they find a place
where the shadows are deep and dark – a lonely forest road, a
deserted alley, a campsite after dusk. They use their baying at
the start of the encounter to terrify their quarry, and then use
shadow ambush to teleport next to victims.



Ebla sargonepsilon